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EvEnFlOW

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A member registered 19 days ago

Recent community posts

Hi StopSignal! I created an itch.io account to tell you how much I enjoyed playing this game. I've never tried an auto-battler before, but I really enjoy strategy games, so this is a great mixture of the two.

If you're still looking for new monster ideas from the development log thread, one of the things that crushed me in earlier runs was Archers sniping crucial allies (like Bards and Healers) before the forces met in the center to begin melee combat. A Slime monster that aggros arrows to it -acting like a damage sponge- could diversify strategy, allowing players to use enemy resources against them. Level 2 Slimes could absorb arrows and spit them back out at enemies every handful of steps, and Level 3 Slimes could shorten the cooldown time and increase damage at enemies. I feel this would be a higher tier unit- maybe tier 2 so players have the chance to place them on the board before archers start appearing. Speaking as a player, I feel this could offset my need to fill the board with as many Summoners, Rattlers, or units with duplication abilities as possible to survive the initial enemy barrages, and let me focus on building a few very strong units with immense staying power earlier without them being sniped out.

Otherwise, I'm sure you're immensely busy working on the game, and I hope you're taking care of yourself and otherwise in high spirits! You've done great work to be sure, and I wish you nothing but the best!